Palworld Capture Rate Calculator
Capture odds for all ten spheres at a given Pal level, remaining HP and Capture Power, including the back throw bonus.
Target
Aegidron
#184
Capture chance per sphere
| Sphere | Front | Back throw |
|---|---|---|
| Pal Sphere | 0.09% | 2.07% |
| Mega Sphere | 0.55% | 5.56% |
| Giga Sphere | 2.00% | 11.38% |
| Hyper Sphere | 7.35% | 23.44% |
| Ultra Sphere | 19.63% | 40.47% |
| Legendary Sphere | 41.31% | 61.20% |
| Ultimate Sphere | 74.54% | 84.94% |
| Exotic Sphere | 90.19% | 94.42% |
| Sol Sphere | 97.70% | 98.72% |
| Ancient Sphere | 99.35% | 99.64% |
A sphere thrown at a Pal's back skips one of the three shake checks, so the right-hand column is always the higher number.
299 / 299
What affects the capture rate
Each sphere has a power value that is compared against the Pal's level, with half the Capture Power level added on top. At a gap of +50 the capture is certain; at -50 it is impossible. In between the odds follow a steep curve, so the gain is largest once HP is nearly gone.
Capture Power is raised by handing Lifmunk Effigies to a Statue of Power, the lowest-cost way to improve the odds on a high level Pal. A back throw skips one of the three shake checks.