Palworld Type Chart
All nine elements in one damage table. Attackers run down the side, defenders across the top; 2x means double damage, half means the hit is resisted.
Damage multiplier table
| Attacker ↓ · Defender → | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Neutral | · | · | · | · | · | 1/2 | · | · | · |
| Fire | · | · | 1/2 | · | 2x | · | · | · | 2x |
| Water | · | 2x | · | 1/2 | · | · | · | · | · |
| Electric | · | · | 2x | · | · | · | · | 1/2 | · |
| Grass | · | 1/2 | · | · | · | · | · | 2x | · |
| Dark | 2x | · | · | · | · | · | 1/2 | · | · |
| Dragon | · | · | · | · | · | 2x | · | · | 1/2 |
| Ground | · | · | · | 2x | 1/2 | · | · | · | · |
| Ice | · | 1/2 | · | · | · | · | 2x | · | · |
Element by element
Neutral
- Deals 2x to
- nothing
- Takes 2x from
- Dark
Fire
- Deals 2x to
- GrassIce
- Takes 2x from
- Water
Water
- Deals 2x to
- Fire
- Takes 2x from
- Electric
Electric
- Deals 2x to
- Water
- Takes 2x from
- Ground
Grass
- Deals 2x to
- Ground
- Takes 2x from
- Fire
Dark
- Deals 2x to
- Neutral
- Takes 2x from
- Dragon
Dragon
- Deals 2x to
- Dark
- Takes 2x from
- Ice
Ground
- Deals 2x to
- Electric
- Takes 2x from
- Grass
Ice
- Deals 2x to
- Dragon
- Takes 2x from
- Fire
How Palworld element weakness works
Every attack in Palworld carries one element, and every Pal has one or two. An attack of an element that counters the defender deals double damage; an attack into the element that counters the attacker is cut in half. Everything else lands at normal damage. Fire is the only element with two targets: it burns both Grass and Ice Pals.
Dual-element Pals stack both matchups, so the multiplier can reach 4x if both of their elements lose to your attack. Against tower bosses and Alpha Pals the single biggest damage lever is simply bringing the counter element, ahead of levels or gear.