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Snock Lux

No. 163B

Snock Lux

3CommonElectricGround

Tossing a heated Snock Lux into the bath for a scorching spa was once a fad of the distant past. Owing to a recent revival, it is now quite literally a hot trend.

Stats

HP65
Melee Attack100
Shot Attack70
Defense80
Support100
Stamina100
Running Speed360
Sprinting Speed945
Walk Speed50
Price1623
Capture Rate×1Calculator →

Possible Drops

ItemAmountRate
Electric Organ1 - 2100%
High Quality Pal Oil1 - 2100%

Breeding Combinations for Snock Lux

388 pairs

Work Suitability

  • Generating ElectricityLv 4

Partner Skill

Grounding Shell

While in party, player and party Pals take 15% less Water damage, and are immune to Soak. (Does not stack)

Active Skills

  • Electric

    Shockwave

    Lv 1
    Power 80Cooldown 4sRange 0 - 300

    Quickly discharges electricity, shocking those around it.

  • Ground

    Stone Cannon

    Lv 7
    Power 120Cooldown 8sRange 500 - 2500

    Digs up a boulder and hurls it at an enemy.

  • Ground

    Rockburst

    Lv 15
    Power 300Cooldown 16sRange 0 - 1200

    Causes the ground to shake before hurling a massive stone mass at its surroundings.

  • Electric

    TriSpark

    Lv 22
    Power 250Cooldown 12sRange 300 - 3000

    A high-speed lightning ball that flies in a straight line. Simultaneously fires slow lightning balls that track the enemy.

  • Ground

    Rock Lance

    Lv 30
    Power 400Cooldown 20sRange 100 - 5000

    Generates a sharp rock spear under an enemy.

  • Ground

    Sand Twister

    Lv 40
    Power 500Cooldown 24sRange 0 - 5000

    Creates multiple sand tornadoes. The tornadoes continuously spin in circles.

  • Electric

    Shell Charge

    Lv 50
    Power 500Cooldown 24s

    Snock's exclusive skill. Withdraws into its shell to reduce damage taken while building electric charge. Once fully charged, it discharges, damaging nearby enemies. After discharging, the Attack of this Pal's Electric skills is increased for a limited time.

Type Matchup

  • Electric

    Deals extra damage to Water. Takes extra damage from Ground.

  • Ground

    Deals extra damage to Electric. Takes extra damage from Grass.